Gorbo FREE
The usual goblin: naked, big-eared, bug-eyed and with no reason to exist.
CREATURE CARE / TYCOON / BAD DECISIONS
Adopt a goblin. Feed him, bathe him, teach him, put him to work, and maybe learn his name. What happens next is on you.
COMING SOON TO STEAM & ITCH.IO · 18+
01 CASE FILE Nº 0001
They don't say. They just eat.
CH 04 · NOTHING TO REPORTTraffic, rent, the weather, the evening news. Nothing to report. Nobody had ever seen a goblin.

Nobody saw them arrive. One morning they were simply there — climbing out of the drains, under beds, on the bus, in the school pantry. Big-eared, bug-eyed, naked and hungry. Where from? Nobody knows. They don't say.
EST. POPULATION4,812,113An invasive species. They eat anything, breed in any corner, chew through cables and crops, clog the sewers and frighten the pets. The balance broke: whole towns overrun in a single season.

People demanded it, governments signed it: the Global Goblin Authority (GGA), to keep the population under control. It has a division for everything.

Ordinary people, asked to take goblins in. The GGA doesn't ask why.

02 THE LITTLE MONSTER
He is needy, strange, and remarkably good at making a mess. He is also clever, affectionate, and paying attention to everything you do.
PetGoblin is a creature care tycoon watched through a cheap surveillance camera. Your goblins get hungry, thirsty, dirty, sick, scared and bored. They learn from what you do, remember how you treated them, hold grudges against each other and earn their keep — or don't.
03 THE LITTER
None of them asked for this.
The usual goblin: naked, big-eared, bug-eyed and with no reason to exist.
Bulging glassy eyes, ears like wet bat wings and nerves worn to the bone. Jumps at his own shadow.
Heavy brow, a nose that never stops dripping and a voice like a clogged kazoo. The clever one of the litter.
Each with its own body, price, voice and temper. Later: babies that inherit their parents' genome, mutations included.
No two goblins alike. Every goblin is born with a genome: two quirks, a speech tic, his own gestures and gait, inborn likes and fears, ten skin tones and markings — spots, freckles, an eye patch.
04 HOW TO RAISE A GOBLIN
Or to call it care.
Hunger, thirst, sleep, the latrine, baths in a tin tub or under the hose. Fleas, worms, fever, allergies — and the vet, for a price.
Praise him, scold him, calm him down. He learns words and tricks, learns in his sleep, and figures out what makes you happy — or what makes you swing the bat.
Goblins talk in the third person, about what they remember. Type to yours and an AI answers his own way — with the memories you gave him.
05 SURVEILLANCE ROOM
Real footage. Nothing staged. (Some things staged.)
06 THE FULL FILE
Some of it is still being built.

Send him out the door: exotic dancing, the circus, the quarry, cleaning, party waiter, night scarecrow, sewer diving, cosmetics test subject, coal mine, crash test dummy. Each pays, each hurts in its own way — and some open a camera so you can watch.

Dancer, circus performer, miner: four levels each, from Clumsy to Professional. He earns XP by really working and at school; the better he gets, the more he earns and the less he gets hurt. Next: career schools, cleaner, worker, fighter.

The Fordist Room's conveyor, the Free-Range Goblin Dairy and the Industrial Goblin Farm: milk, tears and eggs, extracted in cycles. Production lines with accidents are next.

Goblin school for discipline and new words (sometimes with a punishment note). At home: teach with No! and praise, tricks on command, fears unlearned with love — or pain.

Buy rooms, remodel floors and walls, furnish, fix and rotate. Weather at the window, heat and cold, a radio with four stations. Up to six goblins per room — who don't always get along.

A cork board with every goblin's photo, careers and cash, the Goblin Registry with what each one knows and thinks of you, and the In Memoriam.

The dead stay in the room and rot until you bury them. Buy the grounds: always night, thin rain, mist, a grave for every name — and a page in the In Memoriam.

Affinity, jealousy, fights over food, shared fleas. Put a Barnobo in with a Spazzle and see what happens.
Rags, hats, earrings, bandages, a gold tooth. The tutu for the stage is only the beginning.
Out the door to the park, the square and the street — with fights, accidents and getting run over. Plus darts, bowling, toy cars and a spring rider in the room.
The ones who are gone still show up now and then. Capture their spirits in the cemetery and bind them into totems.
Cloud saves, 1v1 darts and bowling, visiting another player's room, trading and breeding goblins. The server is already running.
Train moves, fight for experience, leagues with weapons and obstacles — and injuries that don't heal.
Babies that inherit their parents' quirks, fears and gait, with mutations. Raise them, or sell them while the price lasts.
07 THE ROOM REMEMBERS
A warm bed. An empty bowl. A wall full of scratches. Every choice leaves something behind, even when the goblin says nothing.


08 18+ · VIEWER DISCRETION
The game won't stop you.
Slap him with the power meter at brutal. Throw him at the wall and hear the crunch. Lock him in a cage forever. Press the red button that says DO NOT PRESS.
He'll fall into a coma and rattle for three minutes. He'll wet himself in fear. He'll remember — and so will the others who watched.
Contains violence, gore, animal-like cruelty and gross-out content. Comfort options to reduce gore and flashes are on the way.
“IF HE WERE CUTER, WOULD YOU TREAT HIM DIFFERENTLY?”
09 WHAT'S COMING
It changes with the testers' votes.
10 THE DOOR OPENS SOON
PetGoblin is coming soon to Steam and itch.io. The wishlist link is getting ready. He can wait. Probably.